The wording on the Dove is fixed in 2. It's turned out to be too powerful otherwise. I think that the card remains problematic and have some things in mind to try in later updates, but it's not as bad as some people think.
First of all it effectively destroys itself in one turn, and second, rearranging the cards can bring benifits that also might eliminate energy "waste". Dove wasn't designed to be annoying it just turned out this way. I think it has an interesting effect but, alas, it doens't work that well. Still, it's not as bad of a card. An Gingerbread man is one of my favourite cards in the entire game. The campaign is very fun although it is short.
The draft mode is fun although 2 of the draft modes needs balancing. My only suggestions are to add more to the campaign. The music is good but is very sad, somber and dreary. My family makes me turn the sound off because it bums them out. The following data may be used to track you across apps and websites owned by other companies:. The following data may be collected and linked to your identity:.
Privacy practices may vary, for example, based on the features you use or your age. Learn More. With Family Sharing set up, up to six family members can use this app. App Store Preview. Screenshots iPad iPhone. Description Cards of Terra is a single-player card game. Jan 10, Version 2. Each card features four values written across the card, and may have arrows along the sides or in the corners.
The following image is an example of a traditional Tetra Master card:. The basis of the game is for cards on the grid to challenge adjacent cards, whereby the values written on the card are assessed to decide the winner. Every card has four values, or stats. In the example card above, the card has the stats 3-P Each stat relates to the card's strength. The second value P is always an alphabetical value, while the other three stats increase on a hexadecimal range, meaning they can range from , then through letters A-F.
Each of the stats for power, physical defense and magical defense increases on a hexadecimal scale, with 0 being the weakest and F being the strongest. Each of the stats represents a range of possible hit points. Whenever a card's value is assessed, a random value is chosen between the minimum and maximum numbers that correspond to the value. For example, if a card has a value of "A", the strength of that value may be between and The minimum for a card's value is calculated by multiplying the base value to be considered by sixteen.
The first value on the card is the power stat. This is the card's offensive value. The example card right has a power stat of 3, which means its actual value is a number chosen between 48 - 63 HP.
The power stat of a card can be increased the more card battles it participates in. For example, 3 can become a 4 if the card has been in enough battles it is currently unknown whether it needs to battle other cards to increase or whether merely winning the card game is enough.
The second value on the card is the battle class stat. This value is not based on the hexadecimal scale above, but instead is one of four classes.
This stat is represented by the letters P, M, X, and A. These all affect which stat the attacking card attacks. The other two have more obscure effects as they are rarer. X will attack the lowest of the two defenses and A will attack the lowest value on the card. The third value on the card is the physical defense stat. This is the card's defensive value when facing physical attacks. The example card has a 6, so this may be equal to anywhere between 96 - HP. The fourth value on the card is the magical defense stat.
This is the card's defensive value when facing magical attacks. The example card has a 0, so this may be equal to anywhere between 0 - 15 HP. In addition to its stat values, each card may have a set of arrows pointing at any of eight directions. These points are usually referred to by using the traditional points on a compass e.
The card above possesses two arrows at the west and east points. The arrows come into play when cards are in an attack situation. An attack on a card may only be made when an arrow on the challenging card is pointing at the resting card on the grid.
Card battles only occur when a card with an arrow facing an enemy card that has an arrow facing back is placed adjacent to it. Each player has five cards, neither knowing the other player's hand. A coin-flip decides which of the two players shall begin.
Before the game commences, up to six grid-blocks can be placed on the game grid randomly. These will blank those grid squares out of game play. A block simply prevents a card from being placed on its grid square. Any arrow facing a grid block is useless. Once the game is set up, the starting player may play their first card at any unoccupied grid square on the board.
After the first card is played, the opposition may play a card, and the game continues with player turns alternating in this fashion. If a card is placed next to another card, they may interact. Should neither of the cards have arrows facing each other, there is no interaction. This is a neutral card play. Should the challenging card have an arrow facing a resting card, while the resting card has no arrow facing in the opposing direction, the resting card is taken.
Should the challenging card have an arrow facing a resting card, while the resting card has an arrow facing in the opposing direction, a card battle takes place if there are two or more such target resting cards, it falls to the challenger to select which is battled first. This may have consequences for combos. If the challenging card has a battle class stat of P physical , the power value of this card challenges the physical defense of the resting card.
For an example of this, see below:. In the scenario above, the challenging card's power value 4 is assessed against the physical defense of the resting card 0. The challenging card would be a heavy favorite to capture the resting card. It can also be used to answer specific questions, and has been consulted over million times since Lotus Tarot was launched in Don't be fooled by the brevity and simplicity of the responses or by the fact it is a Major Arcana only reading, this reading has stood the test of time and proven itself again and again to millions of users.
Toggle navigation Free Tarot Readings. Online Readings Live Readings More Sign In. Card Design. We shuffled the deck 10 times Shuffle again. Click the deck to begin and choose 6 cards. Select 6 cards. Get My Reading! Tips to improve your readings 1: Take a deep breath! Before you pick the cards, take a few deep breaths. Try to relax your body and quiet your mind. Allow your thoughts to come and go for a while without holding on to them.
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