Driver line parallel preview




















After passing the trails set by Slink, the owner of the Strip club, impressed with his skill, he introduces JK to some associates of his and gives him a job as a gateway driver for a prison escape. After he helps them more with jobs and gets in deeper, he is betrayed by the gang and is sent to prison for 28 years.

After you get out, your mission is to get back at the people who put you in prison in the first place. You play a lot of Driver: Parallel Lines in two different eras of times which adds something different and fresh to the gameplay.

The graphics of this game are simple but still have a realistic feel to it. It adds a lot to the experience driving around a real place like New York. It gives that sense of realism in the game that gives you even more of in-depth experience. It also adds a lot of details to the cars you drive giving you a very enjoyable experience. The gameplay is simplistic which makes the game more enjoyable. As if it had too many mechanics, it would take away the experience of the game, by keeping it simple with just driving and shoot mechanics was a really good choice when making this game.

The details in gameplay are mainly focused on the car you drive with making sure you have a different experience while driving in different cars and with a name like Driver: Parallel Lines, you are going expect some good driving mechanics. As most games usually spent a small amount of time in one then time jump. But this was half the way through the game. The game IS very interesting and engaging as it progressed through the story. The storyline no longer follows the exploits of undercover cop Tanner, but starts fresh with a young year-old kid whose name is "The Kid.

He's the new wheelman, and he's ready for the danger, the women, the drugs, and everything else involved. You'll hear him explain the game in the economically told CG intro movie, which looks and feels in style like the intro to Martin's Scorsese's Goodfellas, narrated by Ray Liotta.

In this demo, however, we didn't just witness the slick, cocaine-drenched days of the in a video montage. Executive Producer Gareth Edmondson revealed a nice new twist to the game. When he's shut in the can, New York looks like it did in the s.

The twin towers exist, the cars are all heavy and long, the people are skinny, there are no SUVs; in short, the world is a different place. YES NO. Was this article informative? In This Article. In addition, tilt control with the nunchuk can also be used to drive the car, but it's unresponsive and always on, so if you're resting your hands casually in your lap, your car's alignment will feel off.

We've seen posting on the net already about people with "broken games," and to be fair that's exactly what we thought the first time as well. No, your game isn't broken; it's just poorly designed. Along those same lines, on-foot controls work, but they're far more unintuitive and unresponsive than either Godfather or Scarface on Wii.

You can pull your gun, lock on to objects, and squeeze off shots, but the camera control is nearly identical to something like Red Steel, so you'll need to shove your cursor all the way to the edge of the screen to look around - something that's quite undesirable when being shot at by gangs or cops.

There's no tweaking to the IR controls, and the overall experience is just too slow and less responsive than the far more impressive Scarface experience. On a more global note, the open-world feel in Driver just isn't what it could have been, as you've often got only a handful of places to go or missions to take on, and there's no grand experience to be had. If you want a break from drug running, go do a race. If you're bored with that, drive around and get into trouble on your own.

Driver brings back a ton of its classic tailing missions and grand cop chases, but it lacks an experience beyond the in-car engine. At the same time, we do need to give Driver props for a few of its behind-the-wheel achievements, specifically when dealing with automatically activated bullet time during crashes.

It's a small addition, but when you're driving through a mission and accidentally ram into a school bus, you get a pretty impressive slow motion effect, and a ton of debris. The game's engine is solid enough to support a ton of objects in the environment, so driving down alleyways or taking shortcuts often kicks up a ton of debris and eye candy in the process; something Wii missed out on often.

In the garage, somewhat low-poly car models are justified by the amount of depth - you can tweak every inch of your car. The downside comes when you step out onto the streets and find that there's very little to enjoy in the game's somewhat closed off "open world. All others should pass it up, as there are far more rewarding experiences out there on Wii. Was this article informative? YES NO.



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