Total annihilation the core contingency freeware




















The units behave in an incredibly intelligent manner if that's the correct expression and if the development hype is to be believed, the fact that "real life" military tactics were fed into the Al engine would explain this. Occasionally you will find your fellas wandering astray, but if you leave them you soon learn that they are simply exploring a slight deviation to the obvious route.

Real soldiers do that we're told. Apparently it 'spreads the risk. There are lots of important points to cover here and they all lead to one fact There - said it. There are numerous technical reasons that make the game better Or that it operates a Tine of sight' model that prevents units from seeing round corners or over hills.

Or that all of the units in the game are constructed from polygons rather than sprites so you can see the way the terrain affects them as they trundle around. But at the end of the day it's the way it feels that really counts, and TA has, ultimately, that special something that feels genuinely exciting.

You know how good it feels when you role this lot into the heart of the enemy base and just stomp all over everything? Well that's the feeling that the designers of this have clearly been focusing on. In TA you find yourself with an awful lot of firepower at your disposal in a relatively short space of time and whether you like it or not this just prickles your adrenal gland enough to throw you into a destructive frenzy.

Part of the reason for this is that there are no ground troops per se - absolutely no cannon fodder whatsoever. Instead you start the game with just one unit Fortunately the commander is a big dude resembling one of the larger, lumbering Meehs from MechWarrior and as well as being the centre of the resource management, he is also armed to the teeth with laser turrets and a fantastic nuke-style 'D-Gun' that can wipe out any unit on the board in one shot Along with this he can also repair units and salvage wreckage from the battlefield when your resources are running particularly low.

As stated, the commander absolutely has to be protected at all costs - you use him to establish your base, and he is also the hub of pretty much all the important activity. A typical level will start with him and a number of pre-built units such as tanks or basic artillery.

Before attempting to go after your mission goal set out in, it has to be said, one of the most boring-but-functional briefings ever , you must establish a base from which to operate. Once you have built solar power stations or wind generators or whatever and built a few mines you are free to build some of the more exciting stuff. The units in Total Annihilation are broken down into four main types Each of these is subdivided into scouts, light and heavy attack vehicles as well as either construction or transport craft.

As you progress you can build more advanced factories, and with improved technology come more spectacular units. Alongside the mobile units you also find that as you progress through 'tech levels' you can also build defensive and offensive structures with which to pummel your opponent. Huge plasma guns called 'Big Berthas' can obliterate bases from miles away, laser turrets can defend your base from the enemy onslaught - whilst nukes can be used to take out whole areas of land.

I must say that my early experiences with this were a bit up-and-down to say the least. We had a crack at a multi-player game first, and this really was fab. Four of us were locked in mortal combat using just about every unit that the game has to offer The satisfaction gained from bombarding a base with your battleships whilst sending in fighters to knock out perimeter defences and then rolling in heavy bombers to flatten the place is unparalleled.

Red Alert really can't match it. Don't even think about how much fun rumbling the tanks in before nuking the place is When I first played the single player campaign though, I was a bit disappointed. Where was all the subtlety? Where were all the little features that made the multiplayer game such a joy? They turn up later. Persevere with the campaign mode and it really is a rewarding your ultimate impression will be that this is a refined development of real-time strategy gaming.

It nods its head towards the way this kind of thing is clearly going 3D It's not particularly original, and it may ultimately be 'one of the many', but as far as I'm concerned it's certainly the best of the bunch. Before groaning "not another real-time strategy game," take a good look at Total Annihilation. Annihilation sports fantastic graphics, especially the incredibly detailed attack units.

One unit, a walking mech, actually pulls out its rifle and obliterates targets. The explosions feature flying debris and colorful blasts. The various 3D battle environments are depicted with equal detail, from the green trees in forest areas to the plateaus and rocks in barren deserts. Real physics also apply to Total Annihilation.

For example, if you set a tree ablaze, the wind can create a forest fire, while vehicles will slow down when going up a hill or speed up when going down. The action is point-and-click, and the objective is simple: Obliterate your opponent. Other tactics, however, include salvaging opponents' wrecked vehicles to collect valuable resources and combining land and sea forces. For example, you can drop a tank on a battle cruiser for added firepower.

Although it's far from finished, Total Annihilation looks like a hot title. This is one real-time strategy game that has the potential to total the rest of the field.

The controls in the pre-alpha version are very responsive. It's easy to move various units around, and the actions menu is easily accessible. Only 5 of the 50 terrains are available at this stage, but they're challenging, with hills to climb and trees to clear.

The game still has several features to be implemented before it ships, but so far, so good. This title could annihilate the competition. Since Command and Conquer rocked our hard drives with the benchmark for real-time strategy gaming, many others have followed with their "new and improved" stabs at this lucrative market. The Total Annihilation storyline revolves around the ancient conflict between the Arm and the Core. Of course they hate each other and would do anything to eliminate the other from the galaxy.

Your army will be made up of Kbots, tanks, planes, and ships, all mechanical no human units here , adding to the futuristic feel of the game. The first thing you will notice are the incredible graphics and animations of the units; then you will be awe-stricken by the realistic terrain complete with hills, valleys, rivers, and realistic ground cover; finally you will feel overwhelmed at the number and diversity of unit types at your disposal.

I was not disappointed. The controls and overhead view of Total Annihilation are standard for real-time games. You will have no problem figuring out how to move your units, group them, etc. There are a lot more things you can do in Total Annihilation than in other games of this type, so there is a slight learning curve you will have to go through to be the most effective. In Total Annihilation , the most important and powerful unit you have is the Commander; you don't want to lose him.

Fortunately, he is not a building that is defenseless and stationary -- he is mobile, he can cloak at a price and he has one seriously bad weapon that can destroy most units with a single shot. Even if surrounded by enemy units, the commander won't fold and go down easily; he is also easy to hide and protect for those who are a little extra paranoid.

Don't get me wrong -- you still have to watch your commander every now and then to be sure he's alive and kicking, but since he is no pushover you can think about that air raid you are conducting and not worry about a couple of engineers taking over your primary unit and thus ending your game.

The resource system is divided in two parts, metal and energy, both of which are critical to your success. It is much easier to get energy than metal, so I found that the game revolves around who can control the largest supply of metal. To get energy you simply need to construct a few solar generators or windmills in the center of your defenses, and presto, instant energy.

For metal, you must plop a metal extractor on top of a metal mine which is usually not right in the middle of your base. Yes, you will have to venture out and plan your offense to include securing as many metal mines as possible. The level is available only in Hard difficulty, its highlight being experimental, super-powerful Krogoth Kbots which the player must overcome and whose production facilities the player must destroy.

The Core Contingency missions also feature native, hostile alien inhabitants of various planets, such as dangerously powerful sea creatures on the campaign's opening planet, Hydross , a water world. The 75 new units the expansion pack comes with include: seaplanes capable of landing underwater, aqueous metal deposits and structures such as the floating "Naval-Series" heavy laser turrets and missile turrets , hovercraft, amphibious Kbots, pop-up turrets, and rapid-fire plasma cannons, among many others.

It also, aside from the addition of new worlds, adds new natural disasters, particularly those of Temblor, a planet whose only habitable land lies on mountains high above clouds, whose unpredictable earthquakes can damage structures and ground forces.

Many of the CC units are included in the 3. For example:. It high cost of Metal and Energy make it hard and slow to produce. It can wreak havoc if accompanied by radar and a Targeting Facility.

The Krogoth also has the distinction of being the only official unit in the game to be able to survive a direct shot from a Commander's D-Gun. ARM Pelican is an amphibious level 2 kbot produced in the Adv. Kbot Lab. It moves on the surface of the water and takes little damage from missile fire.

It is armed with a red laser and rockets. It costs Metal and can dominate naval battles. ARM Maverick is a level 2 gunslinging kbot, it has two high damage plasma weapons and a metal cost of Few of these can take out a Commander easily. Further reading — about the gameplay, story, Jeremy Soule's eponymous soundtrack, reception, and the 58 awards that TA received — can be found by visiting the TA article on Wikipedia. See all. Customer reviews. Overall Reviews:. Review Type.

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